The year was 2004. I was a sophomore in high school, and one of my best friends had just picked up the newest Massively Multiplayer Online Role Playing Game, World of Warcraft. We had both been fans of Blizzard's games since the original Warcraft titles, and had played Starcraft (my personal favorite title) countless times together. I went over to his house to see what Blizzard Entertainment's first foray into the MMORPG genre was like, and to determine if it was worth my money.
Fast-forward ten years later, and it is a game I have played on and off again in the last decade (about a fifty-fifty split, as I just returned to playing it after a three year break). World of Warcraft has been incredibly influential in how I write stories, how I interact with an online community, and even how I perceive myself.