Movie Review, Video Game News
The time is finally upon us, and even though I heard of it years ago, it's hard for me to believe that we're actually getting a live-action Warcraft feature film. Thoughts and feelings of its expected quality aside, Warcraft stands on very important ground. The ground has been broken before, but we've never gotten very deep in it, and the war between Orcs and Humans has the potential to send us deeper than ever before in the world of video game films.
Sure, we're getting the Ratchet and Clank film, which by all rights looks excellent, but it isn't doing much to separate the traditionalist expectation that video games are for children, or adults who haven't grown out of being children. Much like comic books before the films Batman Begins or Iron Man proved, on a very successful level, that the stories within the illustrated pages of a graphic novel could be enjoyed by anyone, many people still see video games as a time-waster for kids. Though that belief is diminishing as years go by and the success of sites like Youtube and Twitch become ever more present. I'm still waiting for the day when Pew Die Pie or someone in a similar position will purchase a mansion across the street from Kanye. That's when we'll know we've reached the point of true video game acceptance into our culture.
Preparing for Scaring, Writing, Featured
So a full week of daily blog posts is now done, and the Preparing for Scaring series has come to a close. I hope you've enjoyed reading these short, daily posts in the strange and suspenseful. And if you missed them, then feel free to take a moment to page back and check each one out.
In case you're new to the blog, my next project is going to be a Horror novel, though which subgenre of Horror I'm as-of-yet not totally certain. I, personally, am a fan of a very particular kind of horror, or kinds. But are my readers? If I write this book, will it sell? Or will it, much like Cybersaurus and Astral Tides, just be a story I, once again, write because I want to write it, and not because it's what I think will appeal to the public?
The year was 2004. I was a sophomore in high school, and one of my best friends had just picked up the newest Massively Multiplayer Online Role Playing Game, World of Warcraft. We had both been fans of Blizzard's games since the original Warcraft titles, and had played Starcraft (my personal favorite title) countless times together. I went over to his house to see what Blizzard Entertainment's first foray into the MMORPG genre was like, and to determine if it was worth my money.
Fast-forward ten years later, and it is a game I have played on and off again in the last decade (about a fifty-fifty split, as I just returned to playing it after a three year break). World of Warcraft has been incredibly influential in how I write stories, how I interact with an online community, and even how I perceive myself.